Healing Spirit 5e A Comprehensive Guide


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Xanathar's Guide to Everything. Healing Spirit is a spell for 5th edition published in Xanathar's Guide to Everything . Healing Spirit ( pointer) 2nd-level conjuration. Casting Time: 1 bonus action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 minute. Casters: Druid , Ranger.


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Healing spirit is a 2nd-level spell from Xanathar's Guide to Everything only available to druids and rangers (and bards that steal it with Magical Secrets or Additional Magical Secrets). The spell's most important effects are as follows; it has a few other minor properties that you can look at in the spell's full description:


Healing Spirit 5e A Comprehensive Guide

In this Healing Spirit 5e guide, we'll look at one of the most broken healing spells in the game and what they did to fix it. Dungeon Masters, watch out because this D&D spell is insanely good in the right hands. Healing Spirit. Casting Time: 1 Bonus Action: Range: 60 feet: Target: 5 ft cube (that can move) Components:


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60 feet Components: V S Duration: Concentration, 1 minute You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).


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Healing Spirit is a spell that's available as of level 2, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'


Healing Spirit 5e A Comprehensive Guide

Healing Spirit is a 2nd-level healing spell available on the Druid and Ranger spell lists. Some are close to nature. Their spirits call to them, granting a helping hand when times get tough. In this case, a nature spirit experienced in healing is summoned.


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Healing Spirit is a powerful 2nd level conjuration spell, it works on druid and ranger classes, basically in this spell you call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey. 2. Do Druids Get Healing Spirit? Yes.


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Healing Spirit is a conjuration spell that summons a celestial spirit to soothe the wounds of your allies. The spirit looks like a glowing, ethereal beast or fey and hovers near the creature it is helping. This spell is perfect for adventures who get heated quickly as it can help stabilize allies who are taking damage.


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Healing Spirit 5e. July 23, 2022. Healing Spirit: Alternative Medicine. Usable By: Druid, Ranger. Spell Level: 2. School: Conjuration. Casting Time: 1 bonus action. Range: 60 feet. Duration: Concentration, up to 1 minute. Components: V, S. You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5.


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The spirit can't heal constructs or undead. As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears. At Higher Levels.


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The spell manifests a helpful spirit that occupies a 5-foot cube, mending wounds of any creature that passes through its space. Unlike most healing spells, it lasts up to 1 minute with concentration, moving the spirit up to 30 feet as a bonus action. In Xanathar's original printing, the spirit lacked any limitations on how often it could heal.


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Returning 35 results for 'healing spirit'. Healing Spirit spells of twice). After healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. At Higher Levels. When you You call forth a nature spirit to soothe the wounded.


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Spell Description. You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn.


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After healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.


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The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher.


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The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum twice). After healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. At Higher Levels.